geändert geht es (trozdem schlechte Idee, wenn es mit 4 zusätlichen Zeilen Updatesicher geht)
{
"Nodes": [
{
"Rarity": "Uncommon",
"Ids": [
"ItemLootTreeNodes.CarWreck"
]
}
],
"Items": [
{
"Rarity": "Uncommon",
"ID": "Rager_Engine_Alternator_Item"
},
{
"Rarity": "Uncommon",
"ID": "Rager_Seat_FrontLeft_Item"
},
{
"Rarity": "Uncommon",
"ID": "Wheel_265_60_R18_Item"
},
{
"Rarity": "Uncommon",
"ID": "Laika_Engine_Alternator_Item"
},
{
"Rarity": "Uncommon",
"ID": "Laika_Seat_FrontLeft_Item"
},
{
"Rarity": "Uncommon",
"ID": "Wheel_255_55_R16_Item"
},
{
"Rarity": "Uncommon",
"ID": "Wheel_155_R65_Item"
},
{
"Rarity": "Uncommon",
"ID": "WW_Engine_Alternator_Item"
},
{
"Rarity": "Uncommon",
"ID": "WW_Seat_BackLeft_Item"
},
{
"Rarity": "Uncommon",
"ID": "Car_Battery"
},
{
"Rarity": "Uncommon",
"ID": "Car_Jack"
},
{
"Rarity": "Uncommon",
"ID": "Gasoline_Canister_Small"
}
],
"Probability": 100,
"QuantityMin": 10,
"QuantityMax": 15,
"AllowDuplicates": false,
"ShouldFilterItemsByZone": true,
"ShouldApplyLocationSpecificProbabilityModifier": true,
"ShouldApplyLocationSpecificDamageModifier": false,
"InitialDamage": 40,
"RandomDamage": 25,
"InitialUsage": 60,
"RandomUsage": 30,
"PostSpawnActions": [
"SetAmmoAmount_SmallStash",
"SetCashAmount_SmallStash",
"SetClothesDirtiness_DirtyClothes"
]
}